Well, here is a brief development history of Kivito’s YADAM for those wanting to know more. Originally, this was a response to a question on Kivito’s YADAM mod site posts, but I decided to move it here to avoid cluttering the useful space on the mod site.
The development of Kivito’s YADAM began around 2012. In the very beginning, it was a birthday gift for my friend named “Pukijev / Puki’s after (party).” It was much simpler than today’s version, with fewer areas and simpler quests where he had to save his girlfriend from bandits. Many of our common friends were added to this mod as NPCs and quest givers, and some of their names have carried over into today’s version.
Since we played it at his party and received positive feedback, he suggested creating a full mod out of it. So it started to grow as I was learning the toolset.
As someone has already noticed, Witcher 2/3 served as inspiration for many elements in Kivito’s YADAM. Originally, the mod was intended to be twice as large, featuring Kivito as a party member with a ‘story inside a story’ questline. The player would be ‘replaced’ by a Witcher-like character named ‘Garelt of Trivia,’ complete with his voice, party members, and spells—a funny playful crossover between two worlds. Most elements like spells and areas were already created and functional.
But, alas—the curse of being a ‘Jack of all trades.’ As a non-native English speaker, my English is primarily technical, limiting my ability to express myself more creatively. Writing the ‘story’ and debugging plots became a nightmare, relying on Google Translate for what I hoped were proper translations.
I sought help on forums for the story and conversations, even attempting to connect teams via a VPN server, akin to BioWare’s approach, but received no responses.
I usually work in phases but tend to push until I snap. This was the case with this mod. I’d lose time and energy on trivial things, experimenting here and there, trying to implement new things I’d learned—ultimately losing focus on the original vision. This could be evident throughout the mod, especially towards the end when I was completely burned out, unable to look at the toolset anymore. There were like 3 phases of creation between the years, with every phase finishing with some kind of me burning out.
So in 2018, I decided to release the beta to salvage the time invested, with a strong belief that I wouldn’t embark on something like this again. To be honest – The beta was a comedy of errors and a grammar chaos. 😀
However, the toolset is like a demonic mistress, and with the rise of AI tools in 2023, I finally found the ‘missing part’—conversation grammar and story styles, along with AI voiceovers. And then, with the help of Bing and ChatGPT, I fixed most of the text, stripped away most of my jokes and fourth-wall breaks, but, as you’ve seen, some bits remain (“You can’t help me! No one can!!”).
As for the feeling of ‘unfinished’ parts of Kivito’s YADAM, ‘The Designer’ was initially meant to be ‘The Architect,’ an attempt to connect Awakening and Origins, introducing ‘Red lyrium.’ Unfortunately, I lost too much time in trying to create it and eventually abandoned the idea (‘It was just a legend..’).
I do have other mods, and I’m currently working on a new one—’Motovun Forest‘, utilizing elements created for this mod. The story won’t be connected; too much time has passed. I contemplated finishing it, despite the lack of a grand reward at the end. I’d welcome help, especially from someone skilled in creating stories, conversations, and such—I’m more of a technical person.
Meanwhile, I have created “Gamblers of Ferelden” – an ambient/quest mod inspired by Witcher 3 gamblers in taverns, “Bully” – a cosmetic addon with abilities to harass other NPCs in exploration mode, “DAO Convo companion” – to make life easier for people using AI voiceovers from play.ht site and to use it with the toolset. All of these mods have roots in Kivito’s YADAM, and most of that stuff was developed for Kivito’s YADAM.
I guess the end of modding for DA:O will come eventually, but concerning the state of modern games, the DA:O toolset is, in my opinion, one of the best software published—ever.
As in case anyone still wondering what “YADAM” means? Well, it means – “Yet Another Dragon Age Mod“. 😉